Assembling all of your training programs is a fantastic accomplishment. Making them meaningful is another question. Of course you want to make them useful – you want trainees to go back to the line and use the information you’ve given them to increase production, better serve customers, or increase sales.
There are some steps that all eLearning development process must undergo. Why are they important, and where do they fit in the whole process? As much as different companies follow their eLearning development process, some crucial phases have to be conformed to the letter.
Blended learning is a term increasingly used to describe the way e-learning is being combined with traditional classroom methods and independent study to create a new, hybrid teaching methodology. It represents a much greater change in basic technique than simply adding computers to classrooms; it represents, in many cases, a fundamental change in the way teachers and students approach the learning experience.
Gamification is quickly becoming a must-have feature of eLearning programs. Its widespread popularity combined with its engaging design can significantly increase the efficacy of learning objectives. Gamification is a key tool for driving engagement with accelerated feedback loops, clear goals and rules of play, compelling narrative, and leveraging tasks that are challenging but achievable.